Signet City: The Fungalpunk RPG That Refuses to Play It Safe
In a tabletop RPG landscape often crowded with familiar fantasy tropes and well-worn genre conventions, Signet City arrives like a burst of spores through a crack in the pavement — strange, vital, and impossible to ignore. Created by Gareth Damian Martin, the mind behind the critically acclaimed video game Citizen Sleeper, Signet City is a fungalpunk roleplaying game that wears its weirdness and its politics on its sleeve. Drawing from an eclectic range of inspirations — including horror manga, underground art movements, and even a musical written by Sting — this game is shaping up to be one of the most daring tabletop releases in recent memory.
What Exactly Is Fungalpunk?
Before diving into what makes Signet City so compelling, it helps to understand the subgenre it inhabits. Fungalpunk, as a creative aesthetic, roots itself in the world of mycology — fungi, spores, decay, and the strange beauty found in decomposition. Where cyberpunk critiques corporate dystopia through neon lights and chrome implants, fungalpunk finds its metaphors in the organic, the slow-growing, and the systems that survive and spread beneath the surface. It is a genre deeply concerned with collapse, transformation, and what grows in the ruins of old power structures.
Signet City takes these themes and runs with them headlong, constructing an urban world that feels both familiar and profoundly alien. The city itself is a character — layered, decaying, teeming with life in the most unexpected places. Players aren't simply heroes navigating a dungeon; they are participants in an ecosystem, shaped by the world around them just as much as they shape it.
Gareth Damian Martin's Eclectic Inspirations
One of the most fascinating aspects of Signet City is the sheer diversity of its creative DNA. Gareth Damian Martin has spoken openly about the wide range of sources he drew upon while building this world, and the result is a game that feels genuinely unlike anything else on the market.
Horror Manga as a Touchstone
Martin cites horror manga as a significant influence on Signet City's visual and narrative language. The grotesque body horror, the mundane made monstrous, and the deeply unsettling atmosphere found in works from artists like Junji Ito seep into the game's DNA. This influence manifests not just in the aesthetic of the world but in how threats and challenges are framed — less as enemies to be defeated and more as phenomena to be survived and interpreted. Horror in Signet City isn't about combat statistics; it's about dread, atmosphere, and the way the uncanny can reframe everything you thought you knew.
The Surprising Influence of a Sting Musical
Perhaps the most eyebrow-raising influence Martin has cited is The Last Ship, the Broadway musical written and scored by Sting. The musical deals with themes of community, labor, identity, and the death of industry — centered around the shipbuilding communities of northeast England. It might seem an unlikely source for a fungalpunk RPG, but the thematic resonance is clear. Signet City is fundamentally concerned with what happens to communities when the systems that sustained them begin to rot. The working-class politics, the grief of watching a way of life disappear, and the fierce solidarity of people fighting to preserve something meaningful all echo through the game's design.
A Game That Isn't Afraid to Be Political
Tabletop RPGs have long had a complicated relationship with overt political messaging. Many designers shy away from explicit politics to preserve broad appeal. Signet City takes the opposite approach. The game is unabashedly political, engaging with themes of class struggle, institutional decay, environmental collapse, and the way power structures perpetuate themselves even as they crumble.
This isn't politics as backdrop — it's politics as gameplay. The choices players make carry genuine ideological weight. Who do you align with? What systems do you uphold or dismantle? How do you balance individual survival against collective action? These questions aren't abstract; they're baked into the mechanics and the world-building itself. For players who have grown tired of games that treat politics as flavor text, Signet City offers something rare: a game that actually means it.
Why Signet City Matters for the Future of Tabletop RPGs
The tabletop RPG industry has experienced an extraordinary renaissance in recent years, driven by streaming, accessibility, and a growing appetite for diverse storytelling. Within that space, a new generation of designers is pushing the form in exciting directions — away from purely mechanical innovation and toward deeper questions about what games can express and explore.
Signet City represents a high-water mark for this movement. By combining the literary ambition of someone like Gareth Damian Martin — a designer who has already proven his ability to craft emotionally resonant, politically engaged narratives in the video game space — with the collaborative, improvisational energy of tabletop roleplay, the game opens doors to experiences that neither medium could provide alone.
What to Expect When You Sit Down to Play
- A richly imagined urban world built on fungalpunk aesthetics, where decay and growth are two sides of the same coin.
- Character creation that situates players within social and political ecosystems, not just stat arrays.
- Mechanics designed to reflect the weight of community, labor, and collective action.
- A horror-inflected atmosphere drawn from the best traditions of manga and genre fiction.
- Stories that demand players grapple with real ideological questions — and live with the consequences of their answers.
Final Thoughts: Embrace the Weird
Signet City is the kind of game that doesn't arrive often. It has the courage to be genuinely strange, the ambition to mean something, and the craft to back both of those things up. Gareth Damian Martin has already demonstrated with Citizen Sleeper that he understands how to translate complex political ideas into compelling interactive experiences, and Signet City suggests he is ready to bring those same gifts to the tabletop.
Whether you're a seasoned tabletop veteran looking for something that will challenge your assumptions, or a newer player drawn in by the game's striking aesthetic, Signet City promises an experience unlike anything else on your shelf. The spores are already spreading. It's time to see what grows.

